![]() |
|
![]() |
1) Mage Character |
|
 
Ok, to start we need to assign our priorities. Sense this is going to be a Magically active character we need to assign priority A or B to magic. We want a full range mage so we'll assign Priority A to Magic. A dwarven magic user might be fun to play so we'll assign priority D to race, leaving B,C, and E for Attributes, skills, and resources. We'll assign Resources to C, we're going to need funds to bond our foci. Lets assign skills to E and Attributtes to B. This character's priorities should look like the table to the left. |
|
Because we assigned priority B to attributes we have 27 points to assign our six primary attributes. First however we look at the racial modifiers and find that dwarves get a +1 to their body, +2 to their strength, and +1 to their willpower, seeing how there are no values taken away from the attributes we can assign without worry. Mages are usually smart so we'll assign 5 to intelligence. Mages usually don't spend much time excercising so strength and body should be lower, lets put 2 in strength and 3 in Body. We not have 17 points to spread between the remaining attributes of charisma, quickness and willpower. Our mage may end up fighting in astral space so we'll set his willpower at 6. Hmm, 11 points, we'll put 5 in quickness and 6 in charisma, our dwarf is real good with people. Now we apply the racial modifiers to our character. |
| How we need to assign our pools. not having a cyberdeck or a Vehicle Control Rig (VCR), we'll ignore the hacking and control pools. Now, to make it easier, we'll work form the top down. The combat pool is quickness plus intelligence plus willpower, the sum divided by two, ok that makes 5 + 5 + 7 or 17 divided by 2, 8.5 rounded down, 8! Next is astral Combat, Charisma 6, intelligence 5, willpower 7, sumation 18 divided by 2 is 9. Karma, well thats easy, 1. Spell pool, intelligence 5, Willpower 7, Magic 6, 18 again, divided by 3 is 6. And those are our pools. |
Name | Bob |
Class | Hermatic Mage |
Cash | 475 nuyen |
Attributes
|
Skills
|
Knowledge
|
Spells
|
Gear Beretta Model 101t Light Pistol (12 rounds) Ordinary clothing Secure Long Coat Pocket Computer 1000Mp Binoculars (50x) Survival Kit Hermatic Library R2 (disk) Spell Lock (Improved Invisibility) 2x Elemental Cojuration Materials R2 |
Pools
|
Perks and Flaws
|