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Steps: |
Magic | Race | Attrib | Skills | Resource | |
A | Mage | - | 30 | 50 | 1,000,000¥ |
B | Adept | - | 27 | 40 | 400,000¥ |
C | Mundane | Elf / Troll | 24 | 34 | 90,000¥ |
D | Mundane | Ork / Dwarf | 21 | 30 | 20,000¥ |
E | Mundane | Human | 18 | 27 | 5,000¥ |
Race | Bod | Quick | Str | Chr | Int | Will | Other notes |
Elf | +1 | +2 | Lowlight Vision | ||||
Dark Elf | +2 | +1 | +1 | +2 TN for any interactions (Cold Shoulder Flaw) | |||
Wakyambi | +2 | +1 | |||||
Night Elf | +2 | +2 | Light Sunlight Allergy | ||||
Dryad (female only) | -1 | +1 | -1 | +3 | Light Urban Allergy, Animal Empathy | ||
Half Elf | +1 | +1 | Lowlight Vision (50% chance, GM's choice) | ||||
Troll | +5 | -1 | +4 | -2 | -2 | Infrared Vision, Dermal 1 | |
Cyclops | +5 | -1 | +6 | -2 | -2 | No Dermal, +2 TN for Ranged Combat | |
Formori | +4 | -1 | +3 | -2 | No Dermal | ||
Giant | +5 | -1 | +5 | -2 | -2 | No Dermal | |
Minotaur | +4 | -1 | +3 | -1 | -1 | ||
Ork | +3 | +2 | -1 | -1 | Lowlight Vision | ||
Hobgoblin | +2 | +2 | -1 | ||||
Oni (Japanese) | +3 | +2 | -1 | -1 | +1 | ||
Ogre | +3 | +2 | -1 | ||||
Satyr | +3 | -1 | +2 | -1 | -1 | +1 | All magicians are Bacchus shamans |
Dwarf | +1 | +2 | +1 | Infrared Vision | |||
Koborokuru (Japan) | +1 | +2 | +1 | ||||
Menehune | +2 | +2 | +1 | ||||
Gnome | +1 | +2 | +2 | All Magicians are shamans |
Street | Academic | Sixth World | Interests |
Mafia Establishments | Art | Cybertechnology | Opera |
Safehouse Locations | Biology | Paranormal Animals | Troll Thrash Metal Bands |
Gang Identification | Zoology | Elven Society | Elven Wines |
Yakuza Territory | Botany | Megacorporate Policies | Simsense Starlets |
Lonestar Tactics | Literature | Metahumanity | Sci-Fi Simchips |
Criminal Organizations | Medicine | Magic | Poetry |
Smuggling Routes | Engineering | Dragons | Conspiracy Theory |
Prostitution Rackets | Physics | Atlantis Research | Combat Biking |
Fringe Cults | Chemistry | Data Havens | Urban Brawl |
BTL Production | Geology | Legendary Deckers | Woodworking |
Police/Security Procedures | Psychology | Humanis Policlub | Roleplaying Games |
Anthrophology | Flatvid Movies | ||
Archaeology | |||
Politics | |||
Philosophy | |||
Economics | |||
History | |||
Music |
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Type | Cost per month | Purchase Price | Blurp |
Luxury | 100,000 | 10,000,000 | This lifestyle offers the best of everything: spacious, ritzy digs, the best food, drink, you name it. The character has a household staff or a maid service, or gadgets to do the mundane chores. He/she has a powerful car, hot sports model or a chauffeured limo. Whether its a big house, a snazzy combo, or a penthouse in a top hotel, this is the high stakes winners in their buisness. |
High | 10,000 | 1,000,000 | A roomy house or condo and good food. So what if the character does not have the same perks as the big boys, but neither does he have as many people gunning for him. His home is in a secure zone or protected by some good solid bribes to the local police contractor and gang boss. There is a housekeeping service or enough tech to do most of the mundane chores. A luxury commuter car is at his call. This is the lifestyle for the well to do. |
Middle | 5,000 | 500,000 | Not the best of everything, but far from the worst. It offers a nice condo with lots of comforts. So characters eat some nutrisoy as well as natural food, but at least the autocook has a full suite of flavor faucets. Characters also have a commuter car or first-class tube pass. Lifestyle of the successful wage slave, or criminal. |
Low | 1,000 | 100,000 | The character has an apartment, and nobody is likely to bother him if he keeps the door bolted. Meals are regular. The nutrisoy may not taste great, but at least it's hot. And power and water are availible during that area's assigned rationing periods. When those of the low lifestyle travel, they ride the tube. Factory workers, pety crooks nad folks down on their luck find themselves in the low lifestyle. |
Squatter | 100 | 10,000 | Life stinks most of the time, and so does the character, he eats low grade nutrisoy and yeast, adding flavor with an eyedropper. His home is a made over building, converted into barracks, divided into closet sized rooms, or maybe he rents a coffin sized sleep tank by the night. The only thing worst than the squatter is a street vagrant. |
Street | - | - | Characters are not allowed to start with this lifestyle. The character lives on the streets, sewers, condemed buildings, or wherever else he can find to flop for the night. Food is as he finds it, bathing is a thing dreams are made of and security is what he makes for himself. |
Combat: | (Quickness + Intelligence + Willpower) / 2 |
Astral Combat: | (Charisma + Intelligence + Willpower) / 2 |
Control: | Reaction + VCR Rating |
Hacking: | (Intelligence + MPCP Rating) / 3 |
Karma: | starts at 1, goes up as the character gains experience |
Spell: | (Intelligence + Willpower + Magic) / 3 |
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1.What is the characters Sex? Male or Female, easy, no? 2.What is the characters physical size? Short and squat, tall and skinny? 3.What is the color of the characters Hair, eyes, and skin? 4.What is the character's general appearance (i.e., How does he dress, etc.)? 5.Where was the character born (District, City, State, Hospital Name)? 6.What is the characters date of birth? 7.What was the character's family life like? 8.Has the charcter begun his own family? Wife/Husband, kids? 9.Where or how was the charcter educated? High School, Collage, No school? 10.Has the character ever done anything else for a living? Network analysis, vehicle repair? 11.What are the characters political and religious beliefs? 12.Describe the characters Moral code. Include how mercenary he is, whether or not he'll kill innocents, etc. 13.What are the character have any goals? 14.Why does the character run the shadows? (Why does he run the shadows still, rather than getting a "real" job?) 15.What kind of personality does your character have? This should not necessarily be obviously stated in the background, as it is more important for actually playing the character, but it adds color and mood to the history. 16.What special qualities does the character posess? This does not refer to skills, but rather at other things, such as How he gets along with people, does he plan ahead, etc. 17.Are their certain things the character can't or won't do? Balance a budget? Why? 18.What things, people, or ideas does the character hate? 19.What things people, or ideas does the character love? 20.What is the character's name? Give both full birth name, as well as nicknames, street names, etc. 21.Determine what the character used to do, before becoming a shadowrunner (very important). 22.Decide why the character left his or her old job, if he had one (also important). 23.Come up with a reason for why the character became a shadowrunner. (This very often will tie in with #22. This is not the same as #14, but rather why he started running the shadows originally. What led him to it?) 24.How did the character come to know his or her contacts? Contacts are an important part of Shadowrun, decide how and why the character knows them. 25.Does the character have a SIN? Does the character actually use it? Or is the character one of the SINless masses? This may be affected by the characters previous employment. 26.Is the character a full-time shadowrunner? Or does the character lead a Batman-like double existence? 27.Which person(s) or group(s) does the character love the most? 28.Which person(s) or group(s) does the character hate the most? 29.Which person(s) or group(s) does the character respect the most? 30.Which person(s) or group(s) does the character fear the most? 31.What is the character's favourite color? 32.What is the character's favourite food and drink? 33.What place would the character most like to visit? 34.Which person(s) or group(s) is the character most loyal to? 35.What pastime (that the character particiapate in regularly) gives the character the most enjoyment? 36.What pastime (that the character participate in regularly) gives the character the least enjoyment? 37.What annoys the character the most? 38.What (if any) is the character's favourite form of art? 39.What is the character's greatest goal? 40.What do you think is your characters best quality? 41.What do you think is your characters worst quality? 42.What is the most important thing the character has ever done? 43.Which religion (if any) does the character follow? 44.What is the character's most treasured possession (and why)? 45.What is the character's three most common dreams? 46.What is the characters current relationship with his family? (How close is he?) 47.If the characters family is still alive, what do they do, and where do they live? 48.Where did the character learn his Skills? 49.Does the character have a good luck charm? What is it, and why? 50.What type of music does the character like? 51.List any past serious relationships that the character has had, and give a brief overview of the relationship. 52.Where does the character live? Why does he live there? 53.What does the character do in his spare time? (he can't be on a mission 24/7!) Remember, GMs like detail, so if you can think of any other little details, quirks, or whatever that you think might please the almighty GM, then add them in as well. |